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GMSA Rules Of Competition -
Updated August 2020
(For a printable PDF version,
click here.)
I. Registration
A. All players must be registered with the United States
Soccer Federation (USSF) through the Tennessee State Soccer Association (TSSA).
All coaches must provide proof of registration of each player on their team at
each game, by showing a GMSA Player Card for every player who is to participate
in that match. Any players who are unable to provide a player card will NOT be
allowed to participate in that match. NO exceptions. If there is an issue with a
player's registration, it MUST be addressed to the registrar by each team's
coach at least 24 hours in advance of the game in question.
B. At a date announced on the league calendar, posted on
memphissoccer.com, each team will be able to begin registering players for that
particular season. Rosters may consist of no more than 30 players per team at
any time during the season.
C. Each player on the roster must register in advance to
be eligible for the start of the season. Players may also register throughout
the season, up to each season’s “roster freeze deadline” date…players
registering in mid-season will only be able to participate in those matches
after their registration process is complete.
D. Registration is conducted on-line. Players
register on-line through the Affinity/Soccer Connect portal as provided by
Tennessee Soccer, by using a Visa or MasterCard. A link to each season’s on-line
registration form will be published on the league website prior to the start of
each season. A small processing fee is added to the cost of registration fees
for each transaction.
E. Every player must electronically sign a TSSA waiver
form to be eligible to participate. The form is embedded as part of the current
electronic registration system.
F. All players must provide a digital photograph for their
player card. All photos must be in color, and should clearly show the
player from the chest up. The head should be at least the size of a nickel.
Photos should be at least 200 pixels high. All photos become the property of
GMSA.
G. Completed player cards will be made available to the
coach of that player's team per the schedule of dates listed on the GMSA website
for each season. During the season, player passe are collected throughout a
given week, with each Thursday at 6:00 pm being the typical cut-off day. Cards
are processed and information sent to TSSA on Thursday, so that a player may
participate in all matches beginning with the up-coming Sunday.
H. Players are not permitted to play for more than one
men's team simultaneously, regardless of division; nor are players permitted to
play for more than one coed team simultaneously, regardless of division. A
player MAY play for one GMSA Men's team and one GMSA coed team simultaneously.
Players caught circumventing this rule subject themselves and their teams to
forfeitures and disciplinary action (suspensions) from the league.
J. The roster freeze deadline is imposed approximately
five weeks into the regular season. No team may register, transfer, or make any
other transactions concerning new players beyond this point, or during any
subsequent league tournament. (Exceptions may be made in rare cases. A team’s
coach may petition the GMSA Registrar with a description of the unusual
circumstances that he/she feels necessitates adding players beyond the roster
freeze deadline. Permission of the GMSA Registrar and/or League President is
required to authorize such action.)
K. At the discretion of the league, any team may be
required to post a bond prior to the beginning of each season, equal to one
game’s worth of referee fees (from both teams) for that particular season
(currently $160).
L. Any player intending to transfer in-season must
complete the proper transfer paperwork, and pay a transfer fee. Additionally,
the player must notify his/her former coach in writing, via email, and copy that
email to info@memphissoccer.com prior to the transfer. Failure to comply with
this notification policy prior to the transfer may result in discipline from the
league against the player in question, AND against the coach of the team to
which the player is moving. Discipline may include fines, suspensions, or both,
depending on the nature of the infraction.
Players and coaches will not be allowed to participate in
league play until any imposed penalties are satisfied.
M. A refund of a player's registration fees is available
under the following circumstances:
· Before a team’s first game: If a player has
already registered, but determines that he or she cannot play during the
up-coming season (schedule change, injury, etc.) prior to his/her team’s first
scheduled match, then that player may request a refund of all fees paid during
registration prior to the date of their team's first match.
· During a team’s first game: If a player is injured
during his or her team's first match, and will be unable to participate further
in that season, that player may request that registration fees be "held" for
future use. This means that fees cannot be refunded, but rather can be applied
to a future season in which that player can participate, up to 18 months out
from the date of the injury. (This is done for insurance purposes related to an
injury.)
To request a hold on registration fees, the player must
notify the league registrar in writing (registrar@memphissoccer.com) within
seven days of the injury, or prior to his team’s next match, whichever comes
first. For example, if a player is injured during the first game of the
Spring 2018 season, that player may ask that fees be "held" by the league, to be
used for either the Fall 2018, Spring 2019 or Fall 2019 season. After the Fall
2019 season, the fees are forfeited to the league, if the player has not resumed
participation at that point. The player would need to contact the registrar to
indicate that they wish to use their "held" fees to be able to register for that
season. In either case above, the team’s manager must surrender that player’s
“player card” to the registrar.
· After a team’s first match: If a player is injured
at any point after their team’s first match, or determines that he/she cannot
continue to participate for any other reason, that player is no longer eligible
for a refund. All registration fees (payable for field rental, state
registration, etc.) are paid to the respective locations around this time, and
are no longer refundable at that point.
N. All players must be at least 18 years of age prior to
registering to play in GMSA, with the exception of players who are playing for
youth club teams (Memphis FC, Lobos, etc.) who must be at least 16 years of age
prior to registering. No player under the age of 16 may participate under
any circumstances.
II. Equipment
A. All players are required by USSF to wear shin guards at
all times. If a player is identified on the field without wearing shinguards,
that player must leave the field (without substitution) until proper shinguards
are procured.
B. All teams MUST have MATCHING JERSEYS. NO EXCEPTIONS.
Each player must have his own unique jersey (i.e., two players swapping the same
jersey during a match is not allowed.) Jerseys need not be expensive or detailed
in nature (simple short-sleeve T-shirts with numbers are perfectly acceptable),
but must be INDENTICAL in every way (same color, model, manufacturer, etc.).
Remember that this applies to EVERY player, even players who are ADDED during
the season. It is recommended by GMSA for teams to purchase a few extra jerseys
at the beginning of each season to ensure that each team has enough jerseys to
accommodate all players throughout the year. Be sure to check with the league
before purchasing new jerseys to help determine the best color selection, so as
to avoid conflicts with the jersey colors of other teams, and thus minimize the
need for alternate jerseys. The league may also be able to help you in the
selection of new jerseys.
C. Each jersey must have a UNIQUE NUMBER that is
permanently affixed to the shirt…taped-on or sharpied-on numbers are NOT
acceptable. The goalkeeper is the only player who MAY participate in a match
without having a number permanently affixed to his jersey. If the goalkeeper's
jersey is unnumbered, he shall be designated by his regular field-player jersey
number on the team roster, along with the abbreviation "GK"...for example, if
#21 is playing in goal, he must be designated as "21-GK" on the match report. If
another player becomes the goalkeeper during the match, the notation of "GK"
must be made on the match report next to that player's jersey number.
D. If there is a conflict with jersey colors, the HOME
TEAM is required to change to an alternate jersey color. Each team's alternate
jerseys MUST meet the same requirements as their primary jerseys (same style and
color, with numbers). Shirts that are "close" to the same color, or shirts
without numbers, are NOT acceptable. GMSA does have a couple of "loaner" sets of
jerseys that are available, but it is the obligation of the coach to coordinate
arrangements for their use at least one week in advance of when they are needed.
Note: Both teams should wear the jersey color that they are scheduled to wear,
according to the schedule for that match. Should the visiting team wear a color
other than that for which they are scheduled, they shall be held responsible for
any resulting conflict; should the visiting team be unable to change to their
scheduled color, they will forfeit the match.
III. Pregame
A. Each team must present the following items to the
referee PRIOR to every match:
· GMSA Player Cards for each player
· GMSA Team Roster, pre-typed, listing all players,
photos, ID Numbers, and Jersey Numbers
· The fee for the referees for that match, in CASH
· A game ball (the home team is required to supply the
game ball; however, it is recommended that both teams be prepared to supply an
extra ball at the request of the referee)
B. If a team does not have at least 7 players at the field
at game time, the match will be declared a FORFEIT. (Effective August
2019, there is no longer a "grace period" for the start of GMSA games.) If
seven players are not at the field, dressed, checked-in by the referee crew, and
ready to play, then the game will be declared a forfeit. This means that not
only must a minimum of seven players be present, but proper paperwork and
jerseys must also be present.
C. Decisions on rainouts will be made as soon as possible,
but it may be game time before the decision can be made by referees and league
officials. For the latest information on field playability, access the
MRSC website at: http://www.gomrsc.com. A decision is usually made by MRSC
before 3:00 p.m. on weekdays, and by 10:00 a.m. on weekends. After this time, it
will be the decision of the referee crew as to whether or not conditions are
suitable for play, should inclement weather occur after the complex decision is
made. If there is any doubt as to whether or not a game will be played,
plan on showing up at the field as scheduled. (Remember, games are only "called
off", they are not "called on".)
D. Game times listed on the schedule are the actual
kickoff times. In other words, time starts ticking at the scheduled kickoff
time, and you should be ready to begin the match at that time...all games should
start and end on time.
E. Each team should supply at least one game ball for each
game. Nets and corner flags are supplied by the Mike Rose Soccer Complex. Should
any games be played elsewhere, each team must supply its own net. Teams
should put up/take down their net in an expedient manner so as not to delay your
match or following matches.
IV. Match Play
A. All players must be legally registered with GMSA, TSSA
& USSF, and must be in good standing with the league. Players “not in good
standing” include:
1. Those who have not completed the proper registration
procedures, paid the proper fees, or who otherwise have not received a GMSA
player card
2. Those who are registered, but who are under suspension
for on-field actions, based on a review by the league disciplinary committee
Any team caught using players who are ineligible (for any
reason) will automatically forfeit the match in question. Both the player and
coach will be suspended. Players who participate having not yet registered will
not be allowed to register for the remainder of that season. Players who
participate while under suspension will have their initial suspensions doubled.
Illegal participation puts GMSA in serious legal risk, and subjects the league
to potentially damaging liability issues; ILLEGAL PARTICIPATION WILL NOT BE
TOLERATED.
The referee will not allow players to participate without
proper paperwork. If necessary, the referee may wait for a stoppage in play (or
halftime, at the referee’s discretion) to validate a player’s paperwork. If the
referee (or assistant referee) cannot independently verify the player’s
eligibility, the player will not be allowed to participate in that match.
B. Players whose equipment does not properly conform to
league standards are also ineligible to participate at the direction of the
referee. Violations include non-matching uniforms, improper numbering on
jerseys, wearing of jewelry or related items, lack of shinguards, and any other
equipment violations. If the referee detects the equipment violation prior to
the match, the player in question will not be allowed to enter the field until
the violation has been corrected. If the referee detects the violation during
play, the player will be directed to leave the field immediately, and may not
return until their equipment conforms.
C. In the event a match must be stopped for inclement
weather (rain, lightning, etc.), referees and teams shall wait for a minimum of
15 minutes from the point at which the match was stopped and attempt to resume
the match if possible. The referee shall have the final authority to determine
whether or not conditions are safe to resume the match, unless superseded by
Mike Rose Soccer Complex fields and grounds staff. If a match is able to resume,
it shall continue from the point at which it was stopped, according to the
referee. Any match that does not reach the half-time whistle, and is not able to
continue from that point, is not considered to be official, and will be
rescheduled at a later date. Referees should return game fees to teams when it
is determined that the match will not continue. Any game that reaches the
half-time whistle shall be considered official, the score when the match was
terminated will be the final score, and the match will be considered "played"
and "of record" toward league standings.
D. All GMSA matches are 90 minutes in length (two 45
minute halves), with the exception of all "Legends Division" over-35 7v7
matches, which are 50 minutes in length (two 25 minute halves).
E. All FIFA Laws Of The Game for the effective year will
be followed in GMSA play, unless noted to the contrary elsewhere in these rules.
V. Player Conduct, Team Conduct,
Cautions/Send-Offs, and Suspensions
A. Any player receiving a yellow card MAY be substituted
for at the request of the coach of said player's team, or at the request of the
center referee. It is not mandatory that a cautioned player be substituted
automatically, but the center referee may request that a coach substitute that
player at his discretion, to avoid a confrontational situation and maintain game
control. If a cautioned player is asked to leave the field, and that player's
team has 11 or fewer players, that team must "play short" until, at the
discretion of the referee, the cautioned player is allowed to return to the
field. This applies to ALL players, including the goalkeeper. Another player may
not serve time for the goalkeeper, even in situations where a team is playing
with fewer than 11 players.
B. The accumulation of four yellow cards by one player,
during one season for a single team, will result in that player being suspended
for the next match played following the issuance of the fourth yellow card.
C. Any player receiving a red card is ejected from the
match, and may not be substituted. An automatic one-game suspension accompanies
all red cards; the ejected player must sit out the next game of record (meaning,
any match that is played to full time, played to at least half time, or a match
that is declared a forfeit). There are NO exceptions to this rule. All ejections
are reviewed by the GMSA Disciplinary Committee, and longer suspensions may be
imposed based on the circumstances of the offense. (See sections 5F & 5G below).
The Disciplinary Committee holds full authority in this regard.
Suspension of dual-registered players (those who play for
both a men's team and a coed team): Any player playing for two teams, who
receives a suspension issued by the Disciplinary Committee for any Class Three
or lower offense, will serve the entirety of that suspension in the division in
which the player committed said offense. That player will only be eligible to
play for his other team during the length of the suspension, unless otherwise
stipulated by the DC. The Disciplinary Committee reserves the right to suspend
players from ALL league play (all teams, regardless of division), depending on
the severity of the infraction.
Any sending off offense of Class Four or greater will
result in a suspension from all league play for the duration of the suspension.
D. Any player receiving a second red card during the same
season, on the SAME team, including tournament play of that season, will receive
an AUTOMATIC minimum suspension of three games. All suspensions carry from
season to season, if the duration of the suspension is not satisfied during the
current season.
E. Red card offenses are divided into five (5) classes;
these classifications are the recommended MINIMUM length of suspensions for each
offense. GMSA reserves the right to alter suspension length based on the
circumstances and severity of each offense. Misconduct is defined by class as
listed below, as adapted from a previous iteration of Tennessee Soccer
disciplinary sanction classifications:
1. Class One (Punishable by a minimum 1-game suspension)
a. use of profanity by word or sign
b. inciting disruptive behavior
c. making insulting or derogatory remarks or gestures
2. Class Two (Punishable by a minimum 2-game suspension)
a. making threats
b. making threatening gestures
c. second Class I offense
3. Class Three (Punishable by a minimum 3-game suspension)
a. physically striking a player or fighting with a player
either before, during, or immediately after a game (includes spitting on another
player)
b. second Class II offense or three or more Class I
offenses
4. Class Four (Punishable by an indefinite suspension as
determined by GMSA)*
a. physically pushing or striking a coach/assistant coach,
team manager, referee, spectator, association official, or league/state official
b. vandalism; willful or malicious destruction of property
c. second Class III offense or three or more Class II
offenses
5. Class Five - As defined in the USSF Administrative Rule
Book
* Within GMSA, any incident involving striking (or
striking at/spitting at) a referee or association official will result in a
MINIMUM automatic suspension for the remainder of the current season from ALL
GMSA competition, and an additional 18 month suspension with a three-year
probationary period to follow, in which any class three offense or higher
committed by the player in question will result in a lifetime ban from GMSA.
F. The disciplinary process for GMSA is as follows:
Note: The GMSA Disciplinary Committee (The “DC”) consists
of seven-to-ten anonymous representatives from across the league, and may
include current players, coaches, or managers. Any members whose teams may be
directly impacted by a DC decision (i.e., their team is in the same division as
that of the player currently under review) will abstain from participation in
that particular case.
1. Referee reports received: The DC Chair receives the
referee’s report on each match, usually within 48 hours of its completion. The
DC Chair will screen each report to determine if there was an incident that
needs to be reviewed by the full Disciplinary Committee. (Note: All straight red
cards are automatically reviewed that involve Serious Foul Play, Violent
Conduct, Spitting, or Foul/Abusive Language.) The DC Chair may request
additional reports from the referee crew, which may take an additional 48 hours.
2. Notifications are made: The DC Chair will notify the
head coach/manager via the email address provided for that coach at the
beginning of the season that the incident is being reviewed. The player in
question will also be notified, if an email address is readily available.
Whether or not a player’s email is available or valid, it is ultimately the
coach’s responsibility to communicate with the player.
3. Statements are gathered: Any player receiving a red
card may submit a statement regarding the incident in question to the DC Chair
for consideration by the full disciplinary committee if a review is ultimately
warranted. Statements may be submitted by the player, and/or the player’s coach
or manager, and should be submitted in writing via email to the DC Chair, within
72 hours of the incident. Statements from all other parties will only be
accepted if directly solicited by the DC Chair. No other unsolicited statements
will be accepted. Statements received after the 72 time period are not
guaranteed to be considered.
4. Deliberation by DC Members: The members of the DC will
review the information presented and deliberate the case, usually via email.
They may request that the DC Chair solicit additional information from the
referee, coaches, players, or other witnesses as needed.
5. Voting: The DC members shall then, individually and
blindly, email their vote on the necessity and/or length of suspension to the DC
chair, who tabulates the votes. The DC Chair does not actively vote, except
where a tie-breaking vote is needed.
6. Notification of Verdict: The DC chair will notify the
coach of the verdict. The DC chair will also notify the player, if a contact
email is available. Regardless of whether or not the player is notified
directly, the coach is responsible for relaying the information to the player,
and is responsible for seeing that he sits out the correct number of games.
7. Right of Appeal: Appeals are not available for any
suspension that falls within the minimum recommendations given via section E
above – only the suspended games beyond the stated minimums can be contested.
Suspended players have five (5) days from the date (and time) of the
notification to appeal the decision. Passage of five days renders the player's
right to appeal as null and void. Any appeal must be submitted in writing by the
PLAYER, via email to the DC Chair and/or GMSA President. An in-person
hearing may or may not be called as circumstances necessitate as part of this
process, as determined by the GMSA Executive Committee ("the EC").
NOTE: Appeals are administered by the GMSA President and
deliberated by the EC to allow for an entirely independent review of the facts/
statements, with the only overlap being that the EC is told the verdict of the
DC. The EC review is independent of the DC ruling; the verdict rendered by the
EC may confirm the original ruling, or may augment (either decrease or increase)
the length of suspension. If an appeal is filed, the Executive Committee will
review the case and will either confirm or amend the original decision, usually
within five days of the submission of the appeal.
8. Duration of process: The length of each case varies
depending on the complexity of the circumstances, but will usually average
approximately seven days from start to finish. Since red-carded players
automatically sit out one game, the DC verdict is almost always rendered at
least 2 days before the next match for which the player could (potentially) be
eligible. If there are unusual circumstances related to a particular case (i.e.,
the review is taking longer than expected, or a team is playing more than one
game before a decision can be rendered), the DC Chair will notify the coach as
to whether or not that player should resume participation or not. If a player is
under review for an offense involving excessive violence toward another player,
referee, or official, the DC Chair will likely instruct the coach to withhold
that player from competition indefinitely until a decision is reached.
G. The DC has the right to determine and impose
suspensions for the player in question on the team in question, and for any
other team the player may play for in GMSA – presently or in the future.
Suspensions or probations involving the entire team and/or coach are also
possible. Infractions reported by GMSA to TSSA are subject to state-wide bans as
dictated by TSSA. Any offense of Class Three or higher also carries a
probationary period for the player in question (across all league play); should
the player in question be guilty of another Class Three or higher sending off
offense within that same season, it will result in a suspension for the
remainder of the season from all GMSA competition. Furthermore, any player(s),
or team(s) as a whole that is (are) involved in any incident that forces the
abandonment of a match by the referee, will be subject to a GMSA Disciplinary
Committee review.
H. The Disciplinary Chair holds the authority to augment
the method of all deliberations as circumstances necessitate.
VI. Forfeits, Inability To Field A Team
A. If a team does not have at least seven players at the
field at game time, checked in, and in uniform, the game will be declared a
forfeit. At the scheduled kickoff, the referee will bring players on to
the field; if after one minute, a team has not lined up on the field and made
themselves ready to begin, the referee may caution the captain of the team for
delaying the start of the game.
B. Any team viewed to be at fault for causing a match to
be abandoned (in the opinion of the referees at the field) will automatically
forfeit the match, no matter what the score of the match at the time of the
abandonment.
C. If a team cannot field a team for a scheduled match (at
least seven players for full-sided matches, at least five players for 7v7
matches), then that team will forfeit the match. Such games will NOT be
rescheduled. In order to avoid the forfeiture fee, that coach is responsible for
contacting the league by completing the Forfeit Submission Form to give notice
of the cancellation at least 48 hours prior to the scheduled kick-off. Any
team giving less than 48 hours notice of not being able to field a team will be
responsible for the $160 referee match fee. (GMSA games are ONLY rescheduled in
case of weather-related postponement.) If fields are declared playable (by
the Mike Rose Soccer Complex, and subsequently by the referee at the field), all
matches will be played as scheduled. (GMSA does not reschedule matches to a
later date, simply because a team cannot field enough players.)
D. For "unplayed" games (where a team does not show up
with at least seven players, or does not give the minimum notice for
cancellations that are declared forfeits), the team causing the forfeit will be
responsible for the FULL referee match fee of $160 (which is the $80 that each
team would normally pay.) In those cases where the league was to sponsor
the referee fees (such as advanced tournament games), the forfeiting team must
pay the $160 fee back to the league.
E. The forfeiture fees must be paid within 15 days of the
date of the forfeited game. If not paid, all games following the 15-day period
(beginning on the following day) will be cancelled and declared forfeits until
the forfeit fee is paid. (NOTE: For teams having posted a $160 forfeiture bond,
that money is surrendered to the league and the standard $160 forfeit fee must
still be paid per standard GMSA policy.)
F. The score of a forfeited match is usually recorded as
2-0. Should the team causing the abandonment of a match be trailing by a margin
greater than 2-0, then the score at the time of the abandonment may be allowed
to stand, if it is to the statistical advantage of the winning team. If both
teams are viewed to be equally at fault, then GMSA shall rule that either (a)
the match will be declared a double-forfeit, or (b) the score of the match at
the time of the abandonment will stand as the final score.
G. Teams who incur a “no-show forfeit” three times in the
same season (meaning that the team does not show up with at least seven players
without giving required notice) shall be expelled from the remainder of league
competition. The team in question is still responsible for repaying the forfeit
fees incurred for these matches. Should payment not be made, individual players
from that team will not be allowed to re-register for other teams during the
following season, unless they pay their “percentage” of the fees still owed.
(i.e., players on a team with a 16 man roster that owes $320 in forfeit fees
will not be allowed to re-register with another team until they pay an extra $20
to the league, over and above standard registration fees.)
H. Teams who are unable to field a team for each potential
tournament game must notify the league prior to the commencement of the
tournament. If a team finds that they cannot field a team for any tournament
match, then the standard 48-hour notice and forfeiture fees still apply. The
league has the right to substitute a team in the spot of the forfeiting team.
Additionally, the league has the right to declare forfeits in any or all prior
tournament matches, and record those games as a 2-0 loss.
VII. Team Probation
A. GMSA has established a points system to track teams
with disciplinary problems. Any GMSA team who reaches a cumulative point total
of nine (9) will be subject to team probation. Points are accumulated
through any sending off violation throughout the course of a season. Points are
equivalent to the "class" of offense as dictated in section V. (All Class
One offenses are equal to one (1) team probation point. All Class Two offenses
are equal to two (2) team probation points; and so on.)
B. When a team accumulates a total of nine (9) points in
one season, that team is placed on probation for the following season. At that
time, the team will be required to post a $160 bond at least two weeks prior to
start of the season. If the team fails for provide the bond, the team will not
be included on the schedule for the coming season. The team is also
automatically declared ineligible for the league tournament held during the
following season.
C. If the team does NOT accumulate five (5) team probation
points during the probationary season, and avoids all class three (or higher)
offenses, over the specified time frame, the $160 bond will be returned at the
end of the probationary period.
D. However, if the team DOES accumulate five (5) or more
team probation points over the specified time frame, OR receives a red card
(ejection) for an offense of class three status or higher (i.e., fighting), the
$160 bond will be forfeited to the league. The team will also be expelled from
the league immediately for at least one full season. Any games remaining in the
current season will be cancelled, and will not be rescheduled. Refunds of lost
registration fees will not be given to team members for any reason.
E. If a team is allowed to return to GMSA following an
expulsion, it will be subject to the same probationary criteria as described in
section 7B.
VIII. Co-Ed Divisions
A. In all coed division matches, there must always be at
least four (4) members of the same gender on the field at the same time. The
following are acceptable combinations: 7 men, 4 women -- 6 men, 5 women -- 5
men, 6 women -- 4 men, 7 women. If a team does not have a minimum of 4
women/men, then they must play short by that many players, even if there are
more than 7 members of the opposite gender at the game. For example, if a team
has 10 men and 2 women present at a match, they will only be allowed to play 9
players (7 men and 2 women on the field, with 3 men as substitutes.) A
team must have at least one female and/or male on the field to begin the match.
If no women (or no men) are present, the match will be declared a forfeit.
B. In any coed matches that are played to completion that
also involve penalty-kick shootouts, kicks must be taken alternately by
males/females through the first five kicks. Any kicks starting with the
sixth kick (if necessary) may be taken by any player, regardless of gender.
If a team is playing with only one female, either the second or fourth kick
(team's choice) will be declared a missed kick. Reduce-to-equate
procedures for referees will treat the "missed kick" spot as the ninth player
for the team with only one female.
IX. Over-35 Legends Division
A. Men's over-35 "Legends" Division games are played in a
7v7 format on small-sided fields. All normal GMSA rules and regulations
with respect to registration, uniforms, etc., will be observed. All laws of the
game for normal competition will be observed, with the exception of items below.
B. All players must turn 35 years of age during the
current calendar year in order to be eligible to participate.
C. No slide tackles are allowed, with the exception of the
goalkeeper in and around his own penalty area. (Penalty...indirect kick if it
would have been a legal tackle otherwise, direct/penalty kick if it would have
been an illegal tackle otherwise).
D. No punts/dropkicks are allowed by goalkeepers.
Goalkeepers have the standard six seconds to release the ball (by
throwing/rolling it, or dropping it and playing with their feet) once they gain
possession of it. (First offense, warning; second offense, indirect kick at the
spot of the infraction.)
E. Games will consist of two 25-minute halves, with a
5-minute half-time.
F. Substitutions may be made by either team, at the
referee's discretion, any time the ball goes out of play (throw-in, goal-kick,
corner kick, prior to kickoff.) Substitutions may NOT be made while the
ball is in play (“on the fly”).
G. There will be no offside violation for 7v7 matches.
H. Teams must have a minimum roster of 10 players; to
begin each match, each team must have a minimum of five (5) players on the
field.
X. Miscellaneous
A. All regular season matches may end in a tie. All
tournament matches in elimination format must have a winner. All opening round
tournament matches and second round matches will be decided by standard
FIFA shots from the penalty mark. Semi-finals, if tied at the end of regulation,
will e decided by 10 minutes (two 5-minute halves) of extra time, then kicks
from the mark if still tied after 100 minutes. Finals shall, if tied at
the end of regulation, be decided by 20 minutes (two 10-minute periods) of extra
time, then kicks from the mark if still tied after 110 minutes.
B. The team leading the standings of their division (based
on points and/or all applicable tie-breakers) at the end of each season will
automatically be promoted to the next highest division during the following
season. The team with the fewest points in their division (based on points
and/or all applicable tie-breakers) at the end of each season will automatically
be relegated to the next lowest division during the following season. Any team
not willing to comply with promotion or relegation policies will forfeit any
prize winnings for that season, and will not be invited to return to GMSA during
the following season. Teams may not attempt to re-enter the league under a
different team name to avoid promotion/relegation. Any "new" team entering GMSA
must consist of at least 50% of the roster having not been previously registered
to a team who was "dissolved" following non-compliance with promotion or
relegation. (Certain modifications may be made to the promotion/relegation
system following a given season, depending on division size, new teams entering
the league, existing teams folding, or other circumstances.)
C. Prize money will be award to each division winner
following each season; prize money may be put toward referee fees for the
following season, new uniforms, or other team needs. Money will be distributed
to each team's coach/manager at the coaches meeting held prior to the start of
the following season. Team participation in the subsequent season is a league
requirement for acceptance of prize money; teams that win their division, but do
not return for the following season will forfeit their prize money to the
league.
D. Should two teams be tied for first place in their
division at the end of the season, and if the first tiebreaker (head-to-head
play) does not resolve the tie, then there shall be a playoff game to determine
the winner. This applies ONLY to a tie for first place. All other places in the
table shall be determined by the remaining tiebreaker system. The order of
tiebreakers is as follows: 1. Head-to-head competition; 2. Fewest Goals Allowed;
3. Fewest Ejections; 4. Fewest Cautions; 5. Coin Flip
E. Should there be a three-way tie for first place that is
not decided by the head-to-head tiebreaker, there will be a unique, one-day
tiebreaker system. All three teams (A, B, C) will play each other in 50-minute
mini-games. The teams will draw numbers to see who plays who, and who plays
where. First match will be Team A vs. Team B; second match will be Team A vs.
Team C; third match will be Team B vs. Team C. The team with the highest
cumulative goal total will be declared the winner. In the event of a tie, the
fewest cumulative goals allowed will determine the winner. If still tied, a
shootout will determine the winner. If there is a three-way tie, a drawing will
be held for one team to earn a shootout bye. The remaining two teams will
contest a shootout until a winner has been decided. That team will then face the
third team in a shootout to determine the division champion.
F. In the event of a four-way tie for first place, the
four teams will be seeded according to the remaining tiebreakers in the usual
tiebreaker systems. Team 1 will play Team 4, Team 2 will play Team 3
simultaneously in 60-minute mini-games. (Should either match end tied, they will
be decided by a shootout.) The two winners will play immediately thereafter in
an additional 60-minute match to determine the league champion. (Should this
match end in a tie, it will also go straight to a shootout to determine a
winner.)
G. The GMSA Executive Committee reserves the right to
amend the above-mentioned rules as circumstances dictate, or to make rulings
and/or judgments on situations not specifically covered in these rules of
competition.